![]() ![]() From there, it sort of became a community-driven thing." I couldn't work out a good way to have them help with the level itself, so I just suggested everyone submit their own levels that I'd then submit with the package. "Folk started asking how they could help with it. "People were far more interested than I thought they'd be," he says. Fearon - who went by the online pseudonym Sven Viking - designed his first cooperative Half-Life map and published it on his site. And so, with a scant understanding of coding by way of crude experimentation in his youth, he set about changing that. Much to Fearon's frustration, Half-Life didn't support cooperative play by default. "I loved playing local coops like Rainbow Island on arcade machines when they were still around." ![]() "I'd always been interested in coop games," he tells me. In early 1999, when Y2K threatened the world and Fatboy Slim's Praise You topped the UK singles chart, Fearon ran a fansite named Atomic Half-Life dedicated to Valve's then newly released sci-fi shooter. It took Dan Fearon 17 years to get his game on Steam. ![]()
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